Feeding Frenzy Last Level

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The Intruder is the main antagonist of Feeding Frenzy. It appears in the last level of Feeding Frenzy 2. It also appears in the almost all last part of the levels. It's responsible for changing the temperature of the sea, wreaking havoc on underwater lab, hundreds of ships, launching a disaster. Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game, Feeding Frenzy. The game was developed and published by PopCap Games on February 6, 2006. The Intruder is the main antagonist of Feeding Frenzy. It appears in the last level of Feeding Frenzy 2. It also appears in the almost all last part of the levels. He is responsible for changing the temperature of the sea, wreak havoc on underwater lab, wrecking hundreds of ships and the worst, launching a disaster.

Feeding Frenzy Last Level

Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you
Last bumped on Mar 11, 2020, 1:37:27 PM
Posted by
Ofirdr78
on Mar 11, 2020, 5:00:33 AM
'
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you

Still the only way to get aggressive minion ai, which is how most minions should be by default. Basically they make minions a 5 link to get the proper ai.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
Posted by
cpurdy777
on Mar 11, 2020, 5:03:42 AM
They still get the movement speed and attack speed.
Agree on the aggressive thing though, it's annoying to waste a gem slot on that.
Maybe they should do away with the movement and attack speed, and change Feeding Frenzy buff to make minions aggressive. That way you dont need to waste a socket on every non-golem minion.
Posted by
Asmosis
on Mar 11, 2020, 5:07:10 AM
Posted by
blesedOne
on Mar 11, 2020, 6:48:40 AM
Link FF to any Golem +Maim and you get the global benefit of Aggro and Attack Speed for all other minions.
Posted by
ArisFuser
on Mar 11, 2020, 7:03:17 AM
'
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you

Only the bonus to supported minions got removed, that means the one Line on the gem that reads:
(1) 'Minions from Supported Skills deal (5-14)% more Damage while you have Feeding Frenzy'
Players will still get feeding frenzy buff which is a global effect that gives the following:
(2) 'While you have the Feeding Frenzy buff, all of your minions have 10% more minion damage, 15% increased movement speed, 15% increased attack speed and 15% increased cast speed'
So that means that if you used feeding frenzy as a support on your main damage skill you will be losing up to 14% more damage (at gem level 20) with that skill
If you used feeding frenzy on a secondary minion (stone golem for example), you will still get the global bonus (2) on your main skill too
Hope that clarified it for you
Last edited by smichal52 on Mar 11, 2020, 12:34:29 PM
Posted by
smichal52
on Mar 11, 2020, 12:31:11 PM
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.
Posted by
Llyrain
on Mar 11, 2020, 12:48:06 PM
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

How do you mean.. 'weak'
My highest level character last season was a Necromancer at level 95. The nerf feels very justified and warranted. You use FF on secondary minions anyway, so what issue do you take with that? Just link it to your Carrion Golem and slash away.
Besides, minimum investment skellies dealing millions of damage was just OP.
Try the new spectres if you are unhappy with skellies. Have some fun.
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Posted by
ArtCrusade
on Mar 11, 2020, 12:50:43 PM
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

Might be a bit of a hassle, but you could try a few tricks, like using feeding frenzy for clear, and swapping to DeathMark for tougher bosses
Deathmark should be much better for both AI and Damage (for single target) than feeding frenzy was pre-nerf
Posted by
smichal52
on Mar 11, 2020, 1:04:09 PM
'
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

Might be a bit of a hassle, but you could try a few tricks, like using feeding frenzy for clear, and swapping to DeathMark for tougher bosses
Deathmark should be much better for both AI and Damage (for single target) than feeding frenzy was pre-nerf

Yes, we get so lazy that we lose sight of the fact that we should do more gem swapping between mob clearing and boss single targeting.
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Posted by
Arrowneous
on Mar 11, 2020, 1:37:27 PM