I have no idea why would they nerf minions. AI even when combined with feeding frenzy feels terible, at least when compared to Grim Dawn (I don't have any experience with necro class in other games). | Posted by karoollll2534 on Mar 9, 2020, 2:50:30 PM |
' Not sure if serious. You want to delete a whole timeless archetype for this genre just because: 'Too hard to balance passive damage'? Summoners aren't even a problem anymore, stop being hysterical. It wasn't until last few seasons they had hype, before that there was always something else being pushed. Ruining the game? How? And for who? Back it up with something real, not just some random personal thought that makes no sense. | Posted by poeGT on Mar 9, 2020, 3:03:00 PM |
' If they still don't nerf skeletons I will finally go all in on skeletons. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: 'Though, I'm really concerned, knowing by practice the capabilities of the balance team.' top2000: 'let me bend your rear for a moment exile' | Posted by 666lol666 on Mar 9, 2020, 3:40:52 PM |
I wish they give a buff on mult project support skills, projectiles lose so much damage witch supported skills :( | Posted by mrwakeup on Mar 9, 2020, 6:43:26 PM |
' it's what i'm saying tho. necro is just easy, and 99% of the player base prob aren't good players, thus the easiest class to play is necro. My first char ever was a necro, and i've always played a necro. Cause it's cheap, and it's easy. What they need to do is take all the dmg from lvls and put it into gear instead. Add some minion flat dmg mods to gear, so we have to actualy invest money into gear to get strong, like any other class. But even then, non necro players will complain. The reason people played necro this league is cause the metamorphs were strong, plus the buffed boss life. Avg players couldn't run their low defense low dps rangers and melee and do well, so they went to necro, cause it's the easiest and cheapest to play. | Posted by macsdf1 on Mar 9, 2020, 11:42:15 PM |
I would love to see Scions being relevant. I was excited when I unlocked her, only to discover she's mostly useless. | Posted by Ajji11 on Mar 10, 2020, 1:29:50 AM |
Well, after watching Baeclast on Saturday the GGG developers mentioned that they were going to nerf zoo builds and somehow equalize traps & mines. I am hoping it is a buff to traps - they did mention that throw speed is one area they might do the adjustment. They also mentioned that they did not do any ascendancy changes. Specifically the devs mentioned that they don't want to kill the zoo builds, but to make them more gear dependent for their power. Last edited by MrWonderful99 on Mar 10, 2020, 1:40:41 AM | Posted by MrWonderful99 on Mar 10, 2020, 1:33:39 AM |
Mar 18, 2020 Is Feeding frenzy 'aggressiveness' have been nerfed? So I know they nerfed the the damage twice now (well they removed it), but it still says the minions should have aggressive ai. I tried it with stone golems and zombies for now.
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Feeding Frenzy Nerf Poe 3
Well to be fair, its a shame that we have to determine our minion behaviour with gems. Out of the most non-intuitive ways to actually influence how my minions behave, this is the worst. Besides of giving the buff, feeding frenzy feels completely dead and bland when i look at the other options i could link my minions with. Its kind of boring. | Postado por Zeronemo em 19 de mar de 2020 19:25:39 |
This league FF always seemed kinda off. There is barely any difference in zombie aggressiveness if you equip it or not. They barely initiate any offense by themselves. Like wtf? Last league they went way beyond my line of sight and they always ran in front of me, now they are always watching my witches ass. This gem is basically worthless tbh. ;/ Such a buggy patch and league. Damn. Última edição por M_atrix em 19 de mar de 2020 20:38:27 | Postado por M_atrix em 19 de mar de 2020 20:20:44 |
Aggressive AI should be the default. The Feeding Frenzy buff should be what the gem is used for (meaning damage could be added back to it). I was mostly fine with the minion nerfs, but the changes to this gem make no sense. There’s no point in even leveling it now. | Postado por demon9675 em 19 de mar de 2020 20:28:27 |
In the meantime i have opened a bug for it maybe they will take a look. I don't know how its connected but if I crank up the minion speed to a ludicrous degree (over +100%, basically you have to go Queens escape or Primordial chain) then I can notice an actual change when I link the gem. Maybe the target acquiring mechanism is somehow connected to movement speed? Either way when the minion speed is at that high the gem kinda becomes even more moot since they do their random dancing around so fast that even the stupidest zombie will aquire a target quickly enough to feel good. | Postado por kartacs em 19 de mar de 2020 20:55:54 |
I wonder if they inadvertently broke minion behavior when they fixed zombie chaotic behavior in 3.10? I've noticed this difference in AI. They are not hyper aggressive anymore. Última edição por Elorathiel em 19 de mar de 2020 21:18:56 | Postado por Elorathiel em 19 de mar de 2020 21:18:12 |
I guess when they imported POE2 zombie models, they somehow changed their behavior also. That's why they seem really off (and slow to react) this patch. | Postado por M_atrix em 19 de mar de 2020 21:23:41 |
If this is true, and Agrro is broken, they literally killed Necro. | Postado por ArisFuser em 19 de mar de 2020 22:32:51 |
' Yes this make sense. Anyway hope that they fix it. Non aggressive zombies on a zombie build is kind of pointless. But on the plus size delirium damage has been reduced! | Postado por solidghost em 19 de mar de 2020 23:49:32 |